Fields’ “Developing Business Model”
IP = Intellectual Property
Fields develops a wide range of IP (intellectual property), such as characters and stories that constitute the core of entertainment, from comics, visual and games, to pachinko/pachislot machines, in an attempt to enhance the value of IP itself and maximize profitability.
Bringing all this together systematically as the core of our IP is the circulation business model “Developing Business Model”.
We created the IP HERO A for comics. Naturally, we attempt to monetize this comic, but there is a limit to monetization as we can only raise recognition so far with the comic alone.
Thus, we promoted the creation of an animated version of this comic using the latest creative and technological advances to deploy HERO A animation in Japan and overseas through movies, TV and recently, SVOD. This enables us to further increase recognition and aim for new monetization. In addition, combining HERO A with the special characteristics of games, live entertainment, licensing, pachinko/pachislot machines and a variety of other media, we create and provide even more attractive entertainment enabling the realization of enhanced value of HERO A as IP as well as even higher earnings. Aiming to substantially improve the value of HERO A by making it a series, we will deploy and reuse second and third sequels in other media, attempting to maximize the IP value of HERO A.
This is how we at Fields engage in the IP business.
Comics
The role of the Comics field is to create and acquire original works, stories and characters. Creation is the role of so-called “IP production bases.” At the core of this effort is the HERO’S Monthly comic magazine focused on the creation of hero IP.
HERO’S Monthly is a comic magazine created in conjunction with a major publisher in November 2011. In the almost five years since its creation, 62 titles have been published (as of June 2016).
Fields handles numerous hero works, including ULTRAMAN and Masked Rider KUUGA, whose popularity stretches across generational segments, while at the same time we are also promoting multiple visuals projects.
Furthermore, we have also begun distributing content for e-book platforms, including 42 e-book stores in Japan and China Mobile and Kidstone in China.
Animation
The role of the animation field is to increase the added value of stories and characters using CG and other advanced technologies. With strengths as producers and production capabilities, we are engaged in added value IP through the highest class of animation quality in Japan. We also improve Fields’ repetition through high added value IP, which is linked to the acquisition of new leading IP.
In October 2016, the animation movie GANTZ:O was released based on GANTZ, which boasts a wealth of fans in Japan and overseas (published in Young Jump Weekly from 2000 to 2013). At present, we are also moving forward with multiple IP animation production projects.
Visuals (Movies, TV etc.)
The role of the visual field is to expand the fan base by spreading animation content throughout the world. We are attempting to spread and enhance the value of IP through movies, TV and subscription video on demand (SVOD).
Among these, SVOD is a new visual business platform developed in line with people’s lifestyles, which Fields considers to be indispensable for the spread of IP from a global perspective.
To this end, we are presently engaged in the rapid creation of cooperative structures with SVOD providers in the United States and China as well as leading companies in the entertainment industry to promote the global deployment of IP, including the Ultraman series and BERSERK.
Merchandising
The role of the merchandising field is to utilize and monetize IP in a variety of media including interactive media, consumer products, pachinko/pachislot machines and other media.
In games, in addition to the IP development of AKB48, we are promoting measures to expand the fan base for original titles through improved monetization and game characteristics.
In terms of live entertainment, we have developed live entertainment shows in Japan and overseas mainly utilizing the Ultraman series.
With regard to licensing, we are promoting the deployment of A MAN of ULTRA conceptual licensing aimed at establishing new licensing businesses and expanding IP business domains.
In pachinko/pachislot machines, we handle merchandise lines with strong game and entertainment characteristics using HERO’S IP as well as leading IP from other companies. Also, we are promoting various measures to improve product appeal, enhance services as a trading company and expand the number of players amid overall market invigoration.